Exanima: Hmmmm hard to rate. The movement and combat feel kludgy but OTOH it would almost have to with real world physics. You can trip over things, Lift things and throw them. To be honest the jury is still out on this game. I can see where real world physics can and will change a LOT of things like combat and movement. OTOH, I still have not found a key to let me out of the first room nor figured out how to open the door. And I am not that darned dumb.
At the moment a low rating just because I still have not figured out the mechanics but I am definitely NOT done with this game yet.